Microsoft Launched a Fluent Design Design Language

Changes in design language are often accompanied by changes in the operating system.
A few days ago, Microsoft officially launched in the development conference called a "Fluent Design" design language, it appears to adapt to the future of multi-dimensional operating system. In short, in the future, Microsoft's mobile, desktop, gesture operating system, AI, VR and holographic systems may use this style of uniform design.
 
Light, depth, dynamics, material and scale are the most prominent features of this language system. It seems that it is similar to Google's Material Design at the 2014 I / O Conference: they are "three-dimensional", with high light, shadows, textures, and lightweight.
 
But in essence, Google's Material Design is not a simulation of the real world "design", but to simulate the paper layered design (you can imagine it as a stack of paper). In the final analysis, it is also part of the 2D interface design language.
 
In contrast to Fluent Design, it was designed to seamlessly interface 2D and 3D operating systems.
It is very concerned about the user in the interactive animation and mobile effects. "I think we're moving toward more dimensions and more virtualized operating systems," says Bojana Ostojic, developer of HoloLens, Microsoft holographic headset. "It's not as close as we used to be, and we can call and search for them at any time. Put itself on top of the entity.
 
In the Fluent Design system, the stereo sense of the object comes from the projection of the light. In the 3D operating system, the three-dimensional sense is very important, for example, it can help users in the VR or holographic scene positioning direction. Just that, let it and Microsoft 10 years ago released a set of design language system looks exactly the opposite. At that time, Microsoft to adapt to a new generation of touch system released a set of design language, Metro (because the name of copyright reasons, now known as Modern). It is used for Windows Phone, Windows 8, Xbox 360 and other Microsoft products.
 
It is mainly used for mobile and desktop. Design concept comes from the traffic signs, in line with the popular after World War II in the international graphic design principles: a large area of ​​color, rich colors, style avant-garde, simple and clear. But this two-dimensional design can not be used for three-dimensional operation interface. Design style and object are often inseparable. Object changes, the design will change. In the past two years, including Microsoft, including a number of technology companies are "inclusive design", that is, they began to think about some of the forefront of things, and to make the design. Such as Microsoft released holographic equipment HoloLens. Although the user can interact with the holographic camera, but HoloLens operating system and other devices used by Microsoft interface is not the same. In addition to the style is not uniform, so a variety of equipment and operating platform will make the design is not compatible with each other or show instability.

So far, the versatility of the 2D interface has been largely solved - most of the operating systems based on the screen can use the same set of basic design principles. At the same time, more and more on the VR or holographic such multi-dimensional operating system appears. But so far no technology companies (including Apple, Facebook and Google) know how to 2D equipment, the old world and 3D operating system combined. That's why Microsoft launched Fluent Design.

Although this design language is also an early stage - it has not yet made direct design guidelines for design objects. But every three or four months, Microsoft will be based on engineers and test users feedback, update the system. We have to wait to see how this still very young system evolved.